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Freitag, 12. September 2014

that it is what attracts them to healing
Von feilsy, 04:55

Well, raiding isn’t only hard for healers. In fact, most of the time the damage seems unhealable, it’s probably because it is intended to be unhealable and there is some aspect of the fight that po wow you’re missing or not executing as well as you could. While raiding healers have a lot of responsibility, it is our sense that most of them want that responsibility – that it is what attracts them to healing.

While we agree that we’ve had fights with too much “urgent dispelling” as you put it, we’ve tried to be better about that in more recent content. The dispels on Valiona and Theralion or Ascendant Council need to be done at the right moment, which is emphatically not as soon as the debuff appears. You need a smart dispeller for those mechanics, not a quick dispeller. We also had fairly “urgent interrupts” in Blackwing Descent and Bastion of Twilight, which are often the responsibility of melee, we continue to have situations where tanks need to respond immediately to something (say a tank swap or incoming adds), and we have mechanics where anyone who isn’t aware of their surroundings can wipe their whole group.

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Dienstag, 09. September 2014

Blizzard Charity Auction Benefitting St. Jude
Von feilsy, 07:23

Want to own a piece of Blizzard Entertainment history? After a series of World of Warcraft infrastructure upgrades, wow gold we’ve preserved the retired HP server blades that once hosted many realms in our archives. In the near future a selection of these blades will be made available for auction, and the net proceeds will be donated to St. Jude Children’s Research Hospital.

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Donnerstag, 04. September 2014

Looking For Raid—Need Plus Updates
Von feilsy, 04:37

As a part of the on-going evaluation of Looking For Raid and the loot system, we have recently implemented a change to the Looking For Raid Need Plus system. Weapons, trinkets, rings, neck pieces, shields, offhand items, and the Robe of Glowing Stone are now class wow gold fr-restricted to their intended users. With the speed at which a Raid Finder group moves through a zone, we’ve found that it makes it challenging for players to evaluate loot decisions – by class restricting these items, we hope that the natural behavior will have a more positive set of results for everyone involved. This change will not apply to normal or heroic raid or dungeon loot rules.

Raid Finder and Need Plus are both very new systems, and we’re working to iterate on these systems rapidly to ensure that everyone has the best possible experience as we learn more about how players are using the system. Please keep in mind that this system is not considered complete and we have further plans to improve upon it within Mists of Pandaria.

If you looted an item from Looking for Raid which replaced another and you need Game Master assistance to recover your old item, please place a petition with the new item name, that you can no longer use it - and the old item name you need restored. For more information on the affected items, please visit the Customer Support forums here- http://us.battle.net/wow/en/forum/topic/3729953854#1

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Mittwoch, 03. September 2014

in terms of time investment
Von feilsy, 05:14

We'll continue making adjustments as necessary to keep 10- and 25-player raids within a relative alignment, in terms of time investment, difficulty and rewards. It may never be perfect, but we still see interest in both raid sizes for different reasons. And ultimately we'll continue designing 25-player raids as long as there are a decent number of guilds wow or interested in the format. We've seen no evidence as of yet that such interest is waning to any degree that should cause us great concern.

We tend to begin raid design around 25 players anyway before tuning for the various sizes and difficulties. That, when combined with our intent to carry on with 25-player Raid Finder group sizes, makes it very much worth our time to continue designing 25-player raids.

Regardless of what players' personal preferences or opinions are regarding the varied raid formats in World of Warcraft, we don't see removing options as a smart choice in the foreseeable future.

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Dienstag, 02. September 2014

WoW Developer Reddit AMA Concluded
Von feilsy, 04:08

Update: 9/12/2012 1:45 p.m. PDT

The full AMA transcript is now available on the front page of our website, sorted according to each developer's responses.

--

Update: 9/11/2012 8:00 p.m. PDT

The AMA has concluded. Thank you to those of you who participated! We plan to post a transcript on our front page in the near future, but until then you can read the full AMA here: http://redd.it/zqm8d

--

It’s been two weeks since patch 5.0.4 was released and, with only two weeks to go until Mists of Pandaria takes the world by storm, we feel that this is the perfect time to give you access to the World of Warcraft development team. Tomorrow, Tuesday, September 11 beginning at 5:30 p.m. PDT, we’ll be conducting a live developer “Ask Me Anything” (AMA) on /r/WoW. I’ll be on-hand to host the chat and will have Lead Systems Designer Greg Street, Lead Quest Designer Dave Kosak, Lead Encounter Designer Ion Hazzikostas, and Game Director Tom Chilton available to field your questions.

We’ll spend at least an hour working to answer everything possible. So if you have any questions about patch 5.0.4, Mists of Pandaria, and anything else pertaining to World of Warcraft’s story, content, and systems design, come prepared! We want to cover as many different topics as possible and hope to address a wide array of inquiries from participants. We'll be choosing questions based on the information we can reasonably provide, and what kinds of answers we feel will be the most compelling and informative for the entire audience. Be sure to up-vote the questions you’d like to see addressed the most!

If you haven’t done so already, head to reddit and create your account. It’s easy and completely free. Also, keep in wow po mind that /r/WoW is not owned or operated by Blizzard Entertainment. The folks who maintain that subreddit are kind enough to host us, so please be respectful of the great resource they’ve set up for the community.

We hope to hear from you tomorrow!

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Montag, 01. September 2014

ensure you get the drops you want or type of drops
Von feilsy, 04:52

Similarly if you're joining a pickup Raid you're at the mercy of the raid leader, who may hand his buddy a drop for no reason other than to unfairly take items from the raid group. This may not be usable advice for everyone, but: the best way to ensure you get the drops you want, or type of drops, is form a group yourself with friends/guildies you know and trust.

Back to the need/greed system though,euwowgold.fr it's essentially a limitation in it not being able to determine spec, and our CS department just can't play arbiter for every drop to determine who 'deserves' an item more than someone else. While it can be a frustrating situation, I hope at least that makes sense.

I really recommend reading the following articles. They have a ton of info on why things work the way they do:

    Loot Settings
    Ninja Looting: Blizzard's Stance
    Scam Policy


That said, there have been ongoing discussions on at some point revisiting the need/greed system in dungeons. Until such a time and day as the dungeon loot system changes, be well aware that you'll be competing for loot, but if you have the resources - go with friends.

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Freitag, 29. August 2014

the gift of an Engineering mount or pet
Von feilsy, 04:20

    I'm curious as well.

    According to this http://us.battle.net/wow/en/blog/7305441

    "The Blingtron 4000 will be fully stocked with a variety of fun items such as Party Grenades, but even better than that,wow gold it has a chance (a very, very small one) to give the gift of an Engineering mount or pet."

    Does that include the Depleted-Kyparium Rocket and Geosynchronous World Spinner



You are perceptive. There is a very small non-zero chance for a mount or pet from the Blingtron 4000 Gift Package. We heard you like bling so your pal Blingtron may be getting some minor upgrades to their bling in an upcoming patch.

With plenty of bling to go around, share the happiness. {◕ ◡ ◕}

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Mittwoch, 27. August 2014

You may think we’re trying to be underhanded
Von feilsy, 04:54

Right, so with 5.1 the game no longer tells you how many bosses are left for the group you’re being matched with for Raid Finder (LFR).

To explain why we made the change, let’s go back to the problem everyone was experiencing before. Let’s say a http://www.euwowgold.fr/ fresh LFR group is put together, they get two bosses down, and then wipe a few times on the third and lose 10 people who think they’re too cool for wiping. Now the group is down to 15, waiting for 10 new people, the queue eventually pops for those 10, and most of them see 2/6 and hit cancel.wow po The raid still isn't full, the matchmaker has to go looking again for more people, and meanwhile as time ticks on people from the original run are getting more frustrated. Maybe a few of them leave, and then there’s even more spots to fill. Plenty of times everyone just gives up and the entire run falls apart, all those people are back in the queue, and they’ll be-damned if they join an in-progress run to fall apart again!

These kinds of things happen all of the time, and in the vast majority of situations it’s simply because people don’t like the idea of joining an in-progress run, even if it would have succeeded.

You may think we’re trying to be underhanded, but the reality is we’re trying to help people be more efficient with their play time. What most people don’t realize is that if they get and complete an in-progress run, the next time they queue they will preferentially be placed into a fresh instance. What everyone should be doing, to be the most efficient, is joining and sticking with their runs to completion. If they join an in-progress group they can catch up on those other couple bosses they missed immediately after, and if they have the time, they’d be wise to down the ones they've already killed again for extra Valor.

The patch has only been out a couple days of course, but personally I think there are some people who don’t realize yet how an in-progress run, and that extra Valor, can directly translate to improved items through the new upgrade system. An in-progress run is very likely better wow gold bang for the buck to your character power due to item level upgrades than hitting cancel over and over to get a fresh run and then hoping for a boss drop.

There are of course other issues that cause LFR groups to fall apart, like boss difficulty, and those are the kinds of things we’re looking at bigger solutions for. Losing a couple people doesn’t need to mean the whole run is doomed.

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Montag, 25. August 2014

5.2 Update: You Can Keep Your Valor!
Von feilsy, 04:22

After reading your feedback and locking ourselves in dim, fluorescent-lit rooms for much deliberation, we have decided that we are NOT going to convert Valor to Justice and Justice to gold when 5.2 ships. Current Valor items will continue to require Valor in 5.2, and will be offered at a discount as listed in the PTR patch notes. Given that PvE and PvP currencies function quite a bit differently, Conquest will still convert to Honor and Honor to gold as previously discussed.

We’re making the Valor change for a couple of reasons, but primarily because we think a down-conversion under the new Mists endgame progression model just feels mean. We traditionally viewed this conversion process with each patch as a necessary evil to discourage hoarding—it’s not fun to feel like you can’t spend your Valor in the weeks before a acheter des po wow new patch because you have to be ready to buy everything up. However, we have a Valor cap now to prevent excessive hoarding, many of the Valor rewards in 5.2 require raiding to acquire (for example, many of the ilevel-522 rewards are tied to Shado-Pan Assault reputation, which you’ll only gain rep with by raiding in the Throne of Thunder), and the LFR version has an ilvl-480 requirement, meaning you can’t hoard Valor on a brand new 90 and jump straight to the best stuff. All of these factors being considered, it doesn’t make good sense to take Valor away from players in this context. Down-conversions may occur for future patch releases depending on the circumstances, but for 5.2 it’s safe and snuggly where it is.

In addition, we’re making a change to ensure that there are some gear rewards available via the Kirin Tor Offensive and Sunreaver Onslaught, the two new factions with which players can earn reputation in 5.2 without raiding. The patch was shaping up to be a real challenge for players who don’t like raiding (including LFR), as our original design meant that no new Valor rewards would be available to them without needing to run Throne of Thunder. You can expect to see the Valor rewards on the Kirin Tor Offensive and Sunreaver Onslaught quartermasters updated on the 5.2 public test realms in the near future. These rewards are ilevel 496 and will only accommodate a few slots, as they aren’t intended to be very attractive to raiders (including those running LFR), but should give non-raiders something to shoot for in 5.2.

If you’ve already made plans cheat wow po and sunk your Valor, don’t fret! As of this announcement, and even if you have 0 Valor currently, you still have enough time to cap out at 3000 Valor before patch 5.2 goes live. (It’s math!)

We’d love to hear your feedback about this change, and how you’re planning to earn, save, and spend Valor before the patch releases.

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Freitag, 22. August 2014

you need to react to something in a hurry
Von feilsy, 05:02

The simple fact is that the constant, passive ability to perform a complete DPS rotation while moving was never intended to be a core feature of the Warlock class. Those who remember the early days of Patch 5.0 will recall that, initially, Kil’Jaeden’s Cunning actually increased cast time whenever it was triggered. In those days, that extra cast time made the talent so unattractive that very few players actually took it. We decided to try it as only a snare instead, but that has had the opposite effect: in Patch 5.3, virtually all Affliction Warlocks are using Kil’Jaeden’s Cunning. Remember, we want talents to be meaningful choices. If one talent is far and away superior to its neighbors, there’s a problem. There were also some very strange side effects (such as the ability to cast something like Fear while ducking in and out of line of sight).

Now, as I mentioned, the ability to always cast on the move wasn’t intended as a core Warlock feature (otherwise, it wouldn’t have been a talent). However, that doesn’t mean we want Warlock DPS to plummet every time there’s a fire on the ground. One thing that may have gone under the radar is the fact that the new version of KJC is not on the global cooldown, and can be cast while another cast is already in process. So, for wow or example, you won’t have to interrupt a Chaos Bolt to activate KJC should you need to react to something in a hurry.

Furthermore, it’s a change that we’re certainly going to balance around. Remember, we’re very early in what is likely to be a lengthy PTR cycle. There’s plenty of time to tweak and tinker with it. In fact, a recent change made internally allows Haunt to be cast while moving by default. The goal is most certainly not that Warlocks lose out on a ton of DPS or lose viability in raid encounters. We do encourage you to hop on the PTR, experiment with it, and tell us what think once you’ve gotten some hands-on time!

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Donnerstag, 21. August 2014

And there's room for improvement of course
Von feilsy, 07:33

And there's room for improvement of course. As I said we'll be evaluating how well this first shot goes, and when and if we may want to expand Proving Grounds in the future.

It's not going to take a brand new WoW player in quest blues and make them battle-ready to tank your Normal or euwowgold Heroic raids. It will help people learn new specs and their basic mechanics (like what taunting even is) in a private setting where they can try to improve without impacting a large raid full of people.

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Mittwoch, 20. August 2014

does on the forums and elsewhere
Von feilsy, 04:30

We get feedback in countless ways: fansites, podcasts, streams, Twitter, Facebook, direct through email, and including (but not limited to!) the forums, etc.

The intent of my post was to address the age-old, potentially rhetorical question, "Do you even read your own forums?" wow gold Not to be confused with, "Do you even play your own game?"

The debate over faction story development continues internally here at Blizzard, as it does on the forums and elsewhere.

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Dienstag, 19. August 2014

How does this address the double Blood DK issue again?
Von feilsy, 04:26

This change isn't targeted specifically at Blood. As I mentioned before, one of our goals with the changes in 5.4 was to avoid heavily influencing player behavior. The Crowd Chose You has a strong affect on Arena gameplay in all brackets, across a wide spectrum of compositions,wow po not just Blood DK in 2v2. We're going to fix Blood (and we're discussing how exactly to do that), but we don't want to balance the entire Arena system around it.

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Montag, 18. August 2014

MPPM: Clock'em
Von feilsy, 04:48

Okay, we're back from the holidays and may I say, we're all looking a little over-fed. That's all fine and good (at least my tummy feels that way), but that also means you've probably been slackin' off with your training. So, Major Payne wants to see if you're bowls full of jelly, or lean, mean,po wow  fightin' machines!

He's asking for you to head into that one place we can't say, earn a certain thing that rhymes with "blank more", and then take possession of something that whirs and sputters and punches like a crazed kangaroo. Got it http://www.euwowgold.fr/?

Post about your adventures here!

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Freitag, 15. August 2014

We're working on a fix for the issue
Von feilsy, 04:40

Hello Burrzerk, we're aware of an issue that's causing pets or mounts to not appear on the account. We're working on a euwowogld.fr fix for the issue.

From the Support article.

    We're fixing an issue that causes some players' pets and mounts to disappear. If one of your pets or mounts vanished from your in-game journal, please wait and check your journal again after our next realm restart. Your missing pets and mounts should reappear then.

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