last cap before the defense to recover
Just had an idea on solving the "tower signifgance" and "offense difficulty" problems at the same time.
Destroying a tower (as offense) decreases the time to cap a node, and increases the time for the defense to recap :-)
the DR idea sounds nice, the more defense loses nodes,t he harder it is to take them.
The other possibility to ease it for theoffense is to possibly extend the "cap bars" so that the controlled sections are larger, and the "uncontrolled" neutral section is shorter. this requires defense to be more reactive, because you only have something like 30 sec to get to a node once you see the warning, and it gives offense a chance to sneak in that last cap before the defense to recover.
O.T. : Predicting thread acheter wow po spam 3 weeks from now "CHANGE TB TOO EASY FOR OFFENSE"
Edit: another variant solution: combine the 2 above ideas, every time you destroy a tower, increase the size of the attacking teams cap bar