somewhere in between and all tied to a casted shot
This is a bit concerning as a Hunter as our entire gameplay pretty much requires and revolves around casting while moving.
Being our resource is the love child of Energy and Rage, not being able to cast while moving greatly penalizes our resource generation. We don't have the passive regen of a Rogue nor the sheer active regen of a Warrior. We're somewhere in between and all tied to a casted shot.
In addition, most of our shots are instant cast abilities. Hard casted shots become a problem when our damage cycle is structured like a melee DPS where we have to mash our signatures on po world of Warcraft cooldown every cooldown and if say the Arcane Shot replacement skills have a cast time, this could throw our gameplay out of whack and force us to not cast anything to get our signature off on cooldown or forced to delay our signature abilities. This is already a problem with the Marksmanship spec when using the Aimed Shot cycle as you run into windows where you have no choice but to delay Chimera due to resource and timing constraints.