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Dienstag, 28. Oktober 2014

we're not all rays of sunshine 24/7
Von feilsy, 04:45

Acknowledging that good-hearted players do exist and have left a lasting impression on me doesn't make me ignorant of the "dark side," as you've called it. It simply means that I appreciate the sincerity and politeness I've encountered in-game enough to call it out. I look for the good in people, so I find it. I'm sure that if I spent my time believing that all players were wretched, vile little cretins instead, I'd be able to produce a myriad of examples to support that expectation -- because, hey, we're not all rays of sunshine 24/7.

You have a lot of power over how you perceive the world. If you (the global "you") insist that the community euwowgold is terrible and are unwilling to seek out the good in it, then, yes, you're probably going to have a bad time since you'll only be looking for behavior that validates your viewpoint. I was merely offering a different perspective to show that, no, everything is not hopeless and that, yes, it's possible to embrace the World of Warcraft community as something that's inherently good.

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Freitag, 24. Oktober 2014

going on for absolutely ages in that BG
Von feilsy, 04:34

Alterac Valley is my favourite pass time. The large scale battle with so many ways to turn the tide and win - I just wish a bit more developer attention went towards it. There have been bugs going on for absolutely ages in that BG.

NPC's should never be euwowgold.fr overpowered by gear and I know an issue with wrath was that it was such a task to get anyone to take notice that blitz was happening every game - you'd queue for 10 minutes for the game to be over in 5. The captains stayed at 500k health the entire expansion... and the silence is deafening when it comes to any battleground issues. :(

While there have been no changes to it for many years, it's still the battleground I enjoy the most and I'm hoping one day Blizzard will spend some time on reducing the quest requirements and making *all* the NPC's feared opponents again. :)

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Mittwoch, 22. Oktober 2014

Seems a lot of people took this as some kind of pointed
Von feilsy, 04:50

I really did find an old notebook. Seems a lot of people took this as some kind of pointed attack on their specific concern. That 'this is clearly aimed at X to make fun of people concerned about Y.' One person even claimed it was a trap to try to ban a bunch of people. (!)

We're going to make a lot of posts www.euwowgold.fr , and the vast majority probably won't be about your specific concern. And some will be fun. We're not robots. (I actually think Zar might be. I saw him drinking motor oil once.)

Sorry you didn't have fun reading it. :\ I thought it was a humorous look back at old changes we made. Anyway, I'll continue to make such lighthearted posts as they may come about. And I'll continue to bring information and meaningful replies when possible. There will always be serious concerns about the game, and there will always be a desire for us to be able to chat with you and joke around in-between gathering feedback and relaying info. I find that to be the opposite of insulting.

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Montag, 20. Oktober 2014

want Discipline to be exactly what it is now
Von feilsy, 04:42

I read this to say: "We want Discipline to be exactly what it is now, a healer who specializes in absorbsion."

So you're done, we can expect to wow po not get yanked around be the buff/nerf lollercoaster any more?

Also RE-EXAMINE THE TIER BONUSES, THEY ARE WHACKY.

Tiduz, did you delete your tier imbalance thread or did mods?

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Donnerstag, 16. Oktober 2014

going primarily to overheal by most accounts
Von feilsy, 05:14

Daxxari, it's nice to finally see any sort of comment on Blood, but much of what you've written just seems grossly wow gold fr divorced from reality as most Blood tanks and theorycrafters see it.

Stacking blood shields does nothing to alleviate DS timing constraints.

You respond to a comment about our healing not scaling by saying it is scaling (when it's going primarily to overheal by most accounts).

You mention utility in all three trees, but the fact is that we can justify wasting five points to get Lichborne because there is literally nothing else worth taking.

I and many others have written about the issues at the core of the "modern" Blood tree, numerous times. It's counter intuitive, it doesn't scale well, it's built around a hodge-podge tree full of vestigial DPS talents and abilities, it is unfairly punishing to average players while being on the brink of overpowered for those who know how to abuse it, and it requires significant out of game research to play well.

To have all these concerns replied to with a blanket "working as intended, you're just supposed to work harder than any other tank" is honestly kind of insulting.

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Dienstag, 14. Oktober 2014

the role Ret keeps finding itself in
Von feilsy, 05:11

In WotLK, it was stated a Defensive DPS spec doesn't work well in WoW, but yet that seems to be the role Ret keeps finding itself in.

Has that design theroy changed, meaning are you planning on giving another shot at making a defensive dps po world of Warcraft spec work? if not, and you want Ret to be more of an offensive spec, what steps are being taken to further push them into an offensive state?

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Samstag, 11. Oktober 2014

full clear Naxx run in I think early february
Von feilsy, 04:52

To be completely honest, Daxxarri, I specifically remember there being quite a few pugs from the get-go. Even in the first couple of months of WotLK there were PUGs full clearing (or close to full clearing) naxx and OS (no drakes).

I personally PuGged a full clear Naxx run in I think early february, so just months after the expansion was released.

I think the problem people have or world of Warcraft with progression is not so much that the raids can be challenging, but that we have 2 entirely separate tiers of raiding catered to the 'hardcore'.

I think a lot of people are dismayed because they felt like we were promised a somewhat similar entry raid tier when we were promised heroic modes -- I think some people thought that the idea of hardmode and regular mode raids might somewhat follow:
Normal modes --> Naxxramasish
Hardmodes --> OS+3d (i.e. not puggable)

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Donnerstag, 09. Oktober 2014

thus rendering it useless
Von feilsy, 04:38

Why does the horror effect absolutely have to DR with itself? Our dots cost so much mana, when dispelled 3 times the dispellers and his teamates because immune to the "dot protection", thus rendering it useless.

Right now in arenas when I have a melee on me, the only thing I can do is at least dispel my teamates. Next patch, this is getting removed, what will I be able to do? My dots gets instantly dispelled without any punishment, and I have one instant every 12 seconds... (SW:D) World of Warcraft Gold . If I ever get a VT on, it's getting instantly dispelled as well, a 2 seconds "horror" every 27-28 seconds is just not cutting it (taking into account the DRs).

I fail to see how this is right...

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Dienstag, 07. Oktober 2014

Why isn't this available on the web
Von feilsy, 07:34

I have to bring up an issue. Why isn't this available on the web? I pay for the remote subscription so I can AH while on my laptop, but I can't connect to warcraft where I am. I feel as if the mobile guild chat feature would be very good for the web as well and hope you consider implementing it!

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Montag, 29. September 2014

character was also trying to dance
Von feilsy, 04:40

Cast your doubts aside!

Dancing while in combat was disabled to fix some unfortunate animation bugs. For example, several races do a torso twist as part of their special attack animation, and that would go haywire when the character was also trying to dance.

Part of what makes WoW a compelling experience is the sense of immersion in this alternate world, and that is or wow a sense that can be disrupted by graphic glitches.

We definitely hear the outcry over the dancing in combat. Our tactic is going to be to try to let characters dance while they are in combat, and always break the dance when a foe is engaged (so you could dance while in combat, but only when your character is idle). We are just starting to investigate this solution, but I can assure you that it is being evaluated. I’ve heard that directly from the mouths of the devs.

Having said that, we realize there are plenty of other areas in the game where the art can get into a less than optimal state, and nobody should assume that we just don’t care about those – they are all on the radar.

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Freitag, 26. September 2014

this if it's been fixed and he is just bad
Von feilsy, 04:12

Just as a note - a guildy of mine (83 ret pally) was unable to complete this quest as of last night. He was dpsing and healing his butt off but couldn't keep Cenarius from dropping. I jumped in to try and help but I was phased, so he tried the tactic of cursing and skipping the quest for now. It seemed to work.

I'm not saying it's for sure still broken, acheter wow gold but he doesn't strike me as not competent enough to finish this quest - it was pretty easy on each of the three toons I did it on.

I'll feel really stupid having posted this if it's been fixed and he is just bad.

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Mittwoch, 24. September 2014

thinking about it We'll get back to you
Von feilsy, 04:32

The Q&As are designed so that we answer the top rated questions that the community has. Sometimes though, the questions asked aren't ones we can answer for you directly, but we try to answer what we can. So the choice is either to pretend that those questions online wow po don't exist and avoid them (even though they were highly rated) or to give whatever answer we can, even if it's just "We like it. We're thinking about it. We'll get back to you."

What we're trying to do is to give you some insight into what the development team is thinking and the processes involved. Sometimes that means giving an answer that explains why we don't want to do something or why something might be difficult to do. This is not putting off the question. It's just our way of trying to explain why we don't have a better answer for you at the time. We're trying to be as transparent as possible, but at the same time, there will always be some gray areas that even we are trying to sort out and we'd rather not mislead or give false hopes if we can avoid it. We'd much rather give what solid answers we can as we can when we can and when we get further along in design, talk about what we are able to do and doing then.

When we started these Q&As, we knew that disappointing people now and then with answers was something that would happen. But, we feel the benefits of doing these outweigh the negatives by far. We'd rather face the danger rather than run away away.

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Montag, 22. September 2014

in some form or fashion
Von feilsy, 07:18

This forum (General Discussion) is a good place to post suggestions. I think you'll find that a lot of the threads started here are suggestions in some form or fashion.

Your specific issue would have also gotten an answer in the Customer Support forum ( http://us.battle.net/wow/en/forum/1011699/ ), because it happened to be about a function that can be disabled in-game. The settings you're looking for (and have hopefully already found) are in "Esc" / "Interface" / "Social". That is where you can control what happens when guild members log on and off, you receive whispers, whether you see chat bubbles, and so forth.

This is also the sort of thing that might have been appropriate for the UI and Macro forum ( http://us.battle.net/wow/en/forum/1011693/ ).

Have a nice day!

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Freitag, 19. September 2014

challenging for block-capped tanks it's impossible
Von feilsy, 04:50

So you've basically just said that DKs will need to stack Stamina at the expense of everything else in a world where block-capping occurs.

In order for a DK to be able maintain their survivability, they have to be able to survive the incoming damage first. If you intend to make the incoming damage challenging for block-capped tanks it's impossible.

Block capping presents two paths if it's not seen as a problem:

1) Block tanks take so little damage that they wow gold are by far the preferred tank for anything.
2) In order for block tanks to have anything resembling threatening incoming damage, DKs get 2-shotted.

I think there's a disconnect somewhere.

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Dienstag, 16. September 2014

time at some point in the future
Von feilsy, 04:35

While we're unlikely to eliminate dps ramp up time for rogues altogether, we're sensitive to the fact that rogues http://www.euwowgold.fr/ require multiple methods to do so, when combo points do a pretty good job of handling that job. We will look at methods of streamlining rogue dps ramp time at some point in the future.

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